Showing posts with label libgdx. Show all posts
Showing posts with label libgdx. Show all posts

Wednesday, December 18, 2019

Pretty Good Game Engine is 2 Years Old!

Has a few more features since then ...

  • Pause menu
  • Loading screen
  • Gamepad on Android
  • Bad actors
  • Player can  shoot at and kill some things and even get some points for doing it
  • Prize pickups


Tuesday, December 18, 2018

Pretty Good Game Engine is 1 Year Old!

One year ago I started a new github repo, a new programming project using libGDX.

The purpose of the pgge project is to demonstrate the libGDX 3D API and Bullet physics integration in a 3D game engine.

The project is developed using Android Studio for Java development, and Blender to create 3D models. Thanks to libGDX multiplatform capability, the program can be run on an Android device or on PC desktop.

Hope someone has a chance to check it out!