Trolling through the sdcc mail archives for z80 info and somehow ended on a
site for an MSX demo compiled with sdcc. Realized that projects for cart-based machines are a little different than a ROM on a single-program arcade machine like what I am doing. Notably, for the ROM based setup I find that the example crt0 for Z80 should work pretty well as a starting point, as it already has stubs for the z80 vectors. I already have a template project setup for the main CPU of the Galaga machine which will build the entire 16k ROM image.
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